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XR Graphics in Unity
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Rendering For Each Eye .
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Stereo Rendering
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Custom Shader Changes
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Vertex Shader Changes
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RenderScale vs RenderViewportScale
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Current Support and Features
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HDRP for VR
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Universal Render Pipeline for VR
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Universal RP for VR
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Challenges and Solutions
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Post processing in XR
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Rendering techniques
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Augmented Reality Rendering - Mobile
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Augmented Reality Rendering - Head Mounted
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Occlusion
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Shadows
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Platform Specific Features - Mobile Environmental Probes - ARKE
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Tips and Tricks
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Demo Breakdown
Description:
Explore cutting-edge Unity technologies and best practices for creating high-quality virtual and augmented reality visuals in this SIGGRAPH 2019 conference talk. Learn about stereo rendering, custom shader changes, render scaling, and support for HDRP and Universal Render Pipeline in VR. Discover solutions to XR rendering challenges, including post-processing techniques and platform-specific features for mobile and head-mounted AR. Gain insights into occlusion, shadows, and environmental probes for ARKit. Conclude with valuable tips, tricks, and a demo breakdown to maximize the potential of your AR/VR experiences.

XR Graphics in Unity - Maximizing AR/VR Experience Potential

Unity
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