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on
1
Intro
2
Game Manager
3
Entities
4
Data Components
5
Paddle Movement Data
6
Player Input System
7
Paddle Movement System
8
Ball Physics
9
Ball Detection
10
Speed Increase
11
GameObject Conversion
12
Spawn Ball
Description:
Learn to script a Pong-style game using Unity's Data Oriented Tech Stack (DOTS) and Entity Component System (ECS) in this 55-minute tutorial. Follow along as Unity Evangelist Mike Geig demonstrates the latest syntax in Unity 2019.3.0f1 and Entities package version 0.3.0-preview.4. Explore key concepts including game management, entities, data components, paddle movement, player input systems, ball physics, detection, and speed increase. Discover how to implement GameObject conversion and ball spawning. Download the example project and access additional DOTS resources to enhance your understanding of this powerful Unity feature.

Getting Started with DOTS - Scripting Pong Tutorial

Unity
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