Explore how to enhance cross-platform game visuals using the Universal Render Pipeline in this hour-long Unite Now 2020 conference talk. Dive into an in-Editor demonstration showcasing the latest graphics features and tools to elevate your game's visual quality. Learn about the Scriptable Render Pipeline, platform support, and examine the Boat Attack example project to understand problem-solving techniques and implemented features. Discover custom shaders, Universal Render Pipeline render flow, Scriptable Renderer Features, and Camera Stacking. Gain insights into future developments and ask questions through the provided link. Access example projects, including Boat Attack and Universal Render Pipeline examples, via GitHub repositories for hands-on learning.
Evolving Game Graphics with the Universal Render Pipeline - Unite Now 2020