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1
Introduction
2
HDRP installation
3
Graphics Settings
4
Anti-aliasing
5
Level overview
6
Volume Setup
7
Exposure
8
Lighting Setup
9
Light intensities
10
Shadows
11
Contact Shadows
12
Reflections
13
Fog
14
Ambient Occlusion
15
Lighting Explorer
16
Light Layers
17
Tone mapping
18
White balance
19
Bloom
20
Depth of field
21
Conclusion
Description:
Dive into a comprehensive tutorial on lighting and rendering for the High Definition Render Pipeline (HDRP) in Unity, presented at Unite Now 2020. Learn how to create AAA-quality visuals for current and next-gen games from Senior Rendering & Lighting Artist Pierre Yves Donzallaz. Explore key HDRP rendering features and discover how to fine-tune settings for anti-aliasing, lights, shadows, exposure, and more. Follow along as the tutorial covers HDRP installation, graphics settings, volume setup, lighting techniques, reflections, fog, ambient occlusion, and post-processing effects like tone mapping, white balance, bloom, and depth of field. Gain valuable insights into using the Lighting Explorer and implementing Light Layers for advanced scene control. By the end of this 69-minute session, acquire the skills to elevate your game visuals to professional standards using Unity's HDRP.

Lighting & Rendering Tutorial for HDRP - Unite Now 2020

Unity
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