Built-in Particle system vs VFX Graph Built-in Particle system vs VFX Graph
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Rendering Flame particles on the mesh
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Visualizing the point cache
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Apocalypse scene
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Turning the car into a point cache
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Setting more things on fire for fun
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No hamsters were hurt in the making of this stream
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Outro
Description:
Dive into a comprehensive tutorial on the principles of VFX Graph in Unity, exploring the creation of special potions, falling leaves, and fire effects. Gain insights into VFX Graph components, Sin Waves, Randomness, and Texture as Data. Follow along as the instructors demonstrate the flexibility of these concepts through audience suggestions. Learn about VFX fundamentals, break down VFX in popular games, and explore topics such as basic VFX Graph usage, modulation, noise, point caches, and particle rendering. Compare the built-in Particle system with VFX Graph, visualize point caches, and create an apocalyptic scene. Discover how to turn various objects into point caches and set things on fire for creative effects. Access additional resources through the provided GitHub repository and stay tuned for future episodes.
Principles of Visual Effects with VFX Graph - Episode 1