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1
Intro
2
Refresh Rate
3
NanoTime
4
Testing
5
Troll Face
6
Creating an Entity
7
Sprite
8
Mob
9
Collision Detection
10
Vectors
11
Rotation
12
Troubleshooting
13
Updating Entities
Description:
Learn how to create a 3D game from scratch using Java 1.6 in this comprehensive video tutorial. Discover the process of implementing a timer, understand the importance of code commenting, and master the creation of an entity system/framework. Explore key concepts such as refresh rates, NanoTime, sprite creation, mob implementation, collision detection, vectors, and rotation. Gain practical insights into troubleshooting and updating entities as you progress through this in-depth guide to 3D game programming.

3D Game Programming - Entities

The Cherno
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