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1
Intro
2
Planning
3
Hfile
4
Label
5
Text
6
Drawstring
7
Free Type
8
Position
9
OpenGL
10
Drawstring class
11
Texture Atlas
12
Text Font
13
UV Rendering
14
Text Rendering
15
Map Mode
16
Loading Fonts
17
Packing Characters
18
Adding Glyph
19
Extracting Character
20
Checking For Null
21
Setting Up Textures
22
Testing Shaders
Description:
Dive into an in-depth tutorial on font rendering in game engine development, specifically focusing on the Sparky Engine. Learn how to implement various aspects of text rendering, including planning, creating header files, and working with labels. Explore techniques for drawing strings, handling free type positioning, and integrating OpenGL. Discover the intricacies of creating a drawstring class, implementing texture atlases, and managing text fonts. Master UV rendering, text rendering with map mode, and the process of loading fonts. Gain insights into packing characters, adding glyphs, and extracting character information. Understand how to check for null values, set up textures, and test shaders. This comprehensive video guide provides a step-by-step approach to mastering font rendering techniques essential for game engine development.

Font Rendering - How to Make a Game Engine

The Cherno
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