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Study mode:
on
1
Intro
2
Dark theme
3
Merged code
4
Frame Buffer Destructor
5
Input Destructor
6
Input Platforms
7
Render APIs on Windows
8
Render APIs on Linux
9
Mac OS support
10
Follow up
11
Refactoring
12
Code Review
13
WASD
14
ImGui Events
15
Excluding the viewport
16
Window focused
17
Window focused events
18
Rewriting the layer stack
19
Blocking events
Description:
Explore code review techniques and ImGui layer event handling in this 39-minute video from The Cherno's Game Engine series. Learn about implementing a dark theme, merging code, managing frame buffer and input destructors, and supporting multiple platforms including Windows, Linux, and Mac OS. Dive into refactoring practices, WASD input handling, and the intricacies of ImGui events. Discover how to exclude the viewport, handle window focus events, and rewrite the layer stack for improved performance. Master the art of blocking events and gain valuable insights into game engine development.

Code Review and ImGui Layer Events - Game Engine Series

The Cherno
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