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on
1
Intro
2
What is an ECS
3
Why ECS
4
Implementation Details
5
Why Entity Component System
6
Scene
7
Summary
8
Mesh Component
9
The Problem
10
New Classes
11
Entity Components
12
Performance
13
Multiple Entity Components
14
Submitting
15
Memory
16
Collateral Memory
17
Rendering Entity
18
Why Entity
19
Entity ID
20
Outro
Description:
Explore the Entity Component System (ECS) architecture in game engine development through this comprehensive 43-minute video. Learn about the concept, benefits, and implementation details of ECS. Discover how to create efficient Scene and Mesh Component structures, address performance concerns, and handle multiple entity components. Gain insights into memory management, entity rendering, and the importance of unique entity IDs. Ideal for game developers looking to enhance their engine design skills and optimize game performance.

Entity Component System - Game Engine Series

The Cherno
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