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Study mode:
on
1
- Intro
2
- Running the project
3
- Looking at the code
4
- Arrays wrapped in std::unique_ptr
5
- The Renderer
6
- Why is this so slow?
7
- The multi-threading
8
- The rendered image
9
- NEW PLAN: let's make this faster
Description:
Explore techniques to optimize and accelerate code performance in this 39-minute video tutorial. Dive into a comprehensive code review of a ray tracing project, analyzing key components such as unique pointers, rendering processes, and multi-threading implementations. Learn to identify performance bottlenecks and develop strategies to enhance execution speed. Gain insights into efficient coding practices and discover a new approach to significantly improve the overall performance of the project.

Optimizing Ray Tracing Performance - Code Review

The Cherno
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