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on
1
- Intro
2
- Reference Image Import
3
- Tapering and Bulging a Log
4
- Dynamesh to ZRemesh Log
5
- Dynamic Boolean to ZRemesh Log
6
- Matching Reference Image
7
- Stylized Wood Mask and Inflate
8
- Rough blockout sculpt
9
- Concentric rings
10
- Megascan ZTL download and open
11
- XTractor to convert scan data to brush
12
- MRGBZ Grabber with scan data
13
- History Recall to copy scan data to your mesh
14
- UV Master & bake polypaint and normal
15
- Array Mesh
16
- Repeat to Similar Parts
17
- ZBrush Guides Wood and Bark Brush Pack
18
- Separating bark from core wood
19
- Live Boolean to check for 3D Print gaps
20
- Painting an image onto your model
21
- FiberMesh grass
22
- FiberMesh fur and polypaint
Description:
Learn how to create realistic log shapes and detailed wood textures in ZBrush with this comprehensive video tutorial. Master multiple flexible methods for generating log forms, then dive deep into wood and bark detailing techniques. Explore using Megascans to create custom brushes, applying stylized wood masks, and leveraging ZBrush's powerful tools like Dynamic Boolean, ZRemesh, and UV Master. Follow along as the instructor demonstrates advanced techniques such as separating bark from core wood, using Live Boolean for 3D print preparation, and adding finishing touches with FiberMesh for grass and fur. Gain valuable insights into professional workflows and time-saving tips throughout this nearly 2-hour long masterclass in digital wood sculpting.

Creating a Realistic Log in ZBrush - Modeling, Texturing, and Detailing Techniques

Michael Pavlovich
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