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Study mode:
on
1
- Harrowing intro
2
- Using stressed geometry
3
- Sculptris spot tesselate
4
- Updated Miro notes
5
- Concepting panels
6
- Mass, Edges, and Planes refinement
7
- Demo anime head ztl
8
- Anime head reference in spotlight and timeline
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- Anime mouth
10
- Anime Polypaint with spotlight
11
- Anime Teeth
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- Anime Tongue
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- Anime Eye
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- Anime head polygroups
15
- ZRemesh and Project Anime Head
16
- Painting Anime Eyes
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- Polypaint adjust to change eye color
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- Painting the head, lashes, and eyebrows
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- Refining Anime Teeth
20
- Contextual Design - light weighting
21
- ZModeler Slice
22
- Chainmail micropoly cape
23
- Surface Noise offset transparency chainmail
24
- Scale Master ZBrush Scale Unify
25
- Adjust Last with History
26
- ZModeler Unweld
27
- Topology Brush to Boolean Holes
28
- Copying subtool folders between files
29
- UV Master Anime Head
30
- UV Map Crease Edge Unwrap cleanup
31
- Bake polypaint to texture in ZBrush
32
- Transpose Master Unify
33
- Dynamic Gizmo Symmetry Warhammer 40k Shoulder pad
34
- Dots Stroke vs Freehand Stroke vs Lazy Mouse
35
- CPU core testing with ZBrush operations
Description:
Explore a comprehensive 2-hour tutorial on advanced ZBrush techniques for creating anime characters and intricate 3D models. Learn to sculpt and refine anime heads, eyes, and mouths using specialized tools like Sculptris, ZRemesher, and Polypaint. Master techniques for creating detailed elements such as teeth, tongues, and eyebrows. Dive into advanced topics including chainmail creation, UV mapping, texture baking, and dynamic gizmo symmetry for Warhammer 40k-style designs. Gain insights on optimizing ZBrush performance through CPU core testing and discover efficient workflows for managing subtools and folders.

Advanced ZBrush Techniques - Anime Head Modeling and More

Michael Pavlovich
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