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on
1
- Intro
2
- Working with the file
3
- The Curve object
4
- Snap line to surface
5
- Points on the curve
6
- Curve to Mesh
7
- Resample
8
- Split up the blocks
9
- Delete some pavers
10
- individual blocks
11
- Add variation
12
- add noise
13
- Block shape - roundness
14
- Displacement
15
- Material
16
- Grass
17
- Positioning the grass - refinement
Description:
Learn how to create procedural stone pathways in Blender 4 using Geometry Nodes. Follow along with this step-by-step tutorial to transform a simple curve into a realistic stone path that automatically cuts through grass. Master techniques such as snapping lines to surfaces, manipulating curve points, converting curves to meshes, and adding variation to individual blocks. Explore advanced concepts like noise application, block shape adjustment, displacement, and material assignment. Finally, discover how to integrate and refine grass placement for a polished, natural look. Suitable for beginner to intermediate Blender users, this comprehensive guide covers essential Geometry Nodes workflows for creating adaptable, procedural landscape elements.

Geometry Nodes in Blender 4 - Creating Procedural Pathways Tutorial

Grant Abbitt
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