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Study mode:
on
1
- Intro
2
- Koh Mask Eye and Mouth Ridges
3
- Painting Reference with Spotlight
4
- What scale to work at in ZBrush
5
- Subtool visibility sets and folders
6
- Creature Membrane sculpt and detail
7
- Polypainting with layers
8
- Damstandard vs Damstandard02
9
- ZRemeshing and Projecting
10
- Crustacean shell detailing
11
- ZBrush standard and right click navigation
12
- Creature Fibermesh
13
- Ultramarine base body
14
- Sculpting scars
15
- Modeling hardsurface ports for IMM brush
16
- Sculpting port recesses into skin
17
- Fitting IMM ports into sculpted recesses
18
- Refining a sculpt blockout into hard surface final
19
- Perspective settings and sculpting in ZBrush
20
- IMM Curve brush stick to surface
21
- Making a shirt with collar
Description:
Explore advanced ZBrush techniques and workflows in this comprehensive 2-hour 25-minute tutorial focusing on creating Ultramarine and Koh the Facestealer characters. Learn to sculpt intricate details like eye and mouth ridges, paint references using Spotlight, and determine optimal working scales. Master subtool organization, creature membrane sculpting, polypainting with layers, and crustacean shell detailing. Dive into ZRemeshing, projection techniques, and Fibermesh creation for creatures. Discover methods for sculpting scars, modeling hard surface ports, and integrating them seamlessly into skin. Refine blockouts into final hard surface models, adjust perspective settings, and utilize IMM brushes effectively. Conclude by learning to create a shirt with a collar, enhancing your character design skills.

ZBrush Techniques and Workflows - Ultramarine and Koh the Facestealer

Michael Pavlovich
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