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Study mode:
on
1
- Recap
2
- Wrinkles Reference
3
- High Resolution Image Reference
4
- Adding the Details
5
- Editing the Base Layer
6
- Refining the Primary Shapes
7
- Smoothing out the Details
8
- Using Custom Brushes for more details
9
- Skin Brush Pack Workflow
10
- Adding Pores
11
- Refining the Details
12
- Sending all the Details back to CC4
13
- Quick Comparison
14
- Wrapping up
Description:
Explore advanced facial rigging techniques in ZBrush with Face Tools in this comprehensive tutorial video. Learn to sculpt intricate skin details using smoothing brushes and custom brushes, and master the process of transferring characters from ZBrush back to Character Creator. Dive into topics such as utilizing wrinkle references, working with high-resolution image references, adding and refining details, editing base layers, and employing custom brush packs for enhanced realism. Discover effective methods for adding pores, fine-tuning details, and seamlessly integrating your work back into Character Creator 4. Gain valuable insights from expert Pablo Munoz as he demonstrates each step of the facial rigging process, complete with a quick comparison and wrap-up session.

Sculpting Skin Details in ZBrush with Face Tools - Part 3

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