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Study mode:
on
1
intro
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About this tutorial
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The goal
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What we need to take care of
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Prerequirements
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FBX
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Blender rig VS game rig
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Proper deformation hierarchy
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Example : fixing detailed limbs bones
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Uneven scaling and stretching
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Global scale
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Unity scale
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Fixing character’s scale
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Fixing stretch to constraints
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Fixing distances
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Drivers
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Automation
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Fixing animations
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Fixing drivers
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Example : fixing rubber limbs
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Exporting
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Organizing animations
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FBX export
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Importing to Unreal Engine
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Export to Unity
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Converting rigs in Blender
Description:
Learn how to properly rig, import, and export animated characters from Blender to popular game engines like Unreal Engine and Unity in this extensive 42-minute video tutorial. Master the essential techniques for creating game-ready character rigs, including proper deformation hierarchy, fixing detailed limb bones, and addressing uneven scaling and stretching issues. Explore crucial topics such as global scale adjustments, fixing character scale, handling stretch constraints, and managing distances. Dive into advanced concepts like drivers, automation, and animation fixes. Gain practical knowledge on organizing animations, exporting FBX files, and importing characters into Unreal Engine and Unity. Discover valuable tips for converting rigs in Blender and optimizing your workflow for seamless integration between 3D modeling software and game engines.

Exporting Rigged Characters from Blender to Unreal and Unity - Extensive Guide

Pierrick Picaut
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