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on
1
- Intro
2
- Copying .spexp Painter Preset File
3
- Polypaint Options for Texturing
4
- CC Export Character to Substance Painter
5
- UDIM Explanation
6
- Opening Mouth to Avoid Baking Errors
7
- Substance Painter Import
8
- Exporting High Res Character from ZBrush
9
- Baking Textures in Substance Painter
10
- Texturing the Goblin Body
11
- Importing Eyelash Textures & Transparent Materials
12
- Body Texture Walkthrough
13
- Creating a Smart Material
14
- Texture Location
15
- Exporting Body Textures out of Substance Painter
16
- Importing Body Textures into Character Creator
17
- Default Expression Wrinkles
18
- Swapping Eye and Teeth Materials
19
- Edit Facial Head Animation
20
- Morphs to fix Teeth and Eye Placement
Description:
Learn how to seamlessly export characters from Character Creator to Substance Painter for advanced texturing, and then import them back into Character Creator. Master the process of working with UDIM textures, baking high-resolution details, and creating custom materials for your 3D characters. Explore techniques for texturing different body parts, importing specialized textures for eyelashes and transparent materials, and creating smart materials for efficient workflows. Discover how to properly export and import textures between software, adjust default expression wrinkles, swap materials for eyes and teeth, and fine-tune facial animations and morphs for optimal character presentation.

Character Creator and Substance Painter Bridge - Exporting and Texturing Characters

Michael Pavlovich
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