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on
1
Intro
2
Transfer Maps
3
Rename objects
4
Bake
5
High Poly
6
Clear Poly
7
Flat Plane
8
Transfer Map
9
Light Fixture
10
Envelope
11
Cage
12
Outliner
13
Photoshop
14
Low Poly
15
Texture
16
Poly
Description:
Learn to create a game-ready New York subway entrance prop in Autodesk Maya with this comprehensive video tutorial. Follow along as lead video game artist Ron Davey guides you through essential techniques including transferring maps, renaming objects, baking high poly models, creating flat planes, and working with light fixtures. Master the use of envelopes, cages, and the outliner tool while also exploring Photoshop integration for texturing. Gain valuable insights into low poly modeling and texture creation to enhance your 3D environment design skills for video game development.

Create a New York Subway Entrance in Maya - Day 2.2

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