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Study mode:
on
1
Modeling the fins
2
Adding support edges
3
Adjusting support edges
4
Converting to edible poly
5
Chamfering
6
Modding
7
Assembly
Description:
Learn to model a high-poly RPG rocket launcher in 3ds Max in this comprehensive video tutorial. Dive deep into Chris Tate's detailed modeling process, exploring a wide range of tools and techniques including edit poly and spline modeling. Master subdivision workflows, understand the importance of support edges, and learn proper topology for cutting holes while maintaining a quad-based mesh. Focus on modeling fins, adding and adjusting support edges, converting to editable poly, chamfering, modding, and final assembly. Gain valuable insights into mesh clean-up and fixing problem areas in this 30-minute segment of a larger 10-hour series.

Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.4

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