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Model and Texture an Abandoned Water Tower in 3ds Max and Photoshop - Day 2g
Description:
Learn to model and texture a realistic abandoned water tower using 3ds Max and Photoshop in this detailed 34-minute tutorial. Begin by creating a proxy model in 3ds Max, blocking out the tower structure with simple geometry. Progress to adding resolution and detail for an aged, weathered appearance using poly modeling techniques and Max's paint deformation tools. Explore tips for organizing and unwrapping UVs, and exporting the model from Max. Bake an ambient occlusion map with xNormal, then transition to Photoshop to craft diffuse, bump, and specular maps. Finally, set up a three-point lighting system, assemble shaders, and produce a final render of your abandoned water tower.

Model and Texture an Abandoned Water Tower in 3ds Max and Photoshop - Part 2

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