Dive into the second part of a comprehensive Blender 4.0 beginner tutorial series, focusing on modeling a sword. Master fundamental tools and techniques through hands-on practice, including hotkeys, edit mode operations, extrusion, inset, merging, loop cuts, and subdivision modifiers. Learn to create complex shapes for the blade, guard, handle, and pommel while applying edge creases and smooth shading. Explore the shading tab to add realistic textures, scratches, and rune emissions. Discover how to set up render properties and create material slots for different parts of the sword. Gain valuable insights into 3D modeling workflows and Blender's powerful features in this extensive 2-hour tutorial.
Blender 4.0 Beginner Tutorial - Modeling a Sword Part 2