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Study mode:
on
1
- Part 3 Overview
2
- Sword Quality Check
3
- Outliner
4
- Parent and Child
5
- Animation Tab
6
- Camera Composition
7
- Downloads
8
- Rock Kit
9
- Rock Layout
10
- Background Mesh
11
- Geometry Nodes Panel
12
- Geometry Nodes How To Use
13
- Geometry Nodes Network
14
- Geometry Nodes Rocks
15
- Geometry Nodes Ground
16
- Lighting Point A to Point B
17
- Render Preview
18
- Most Important Light Properties
19
- Rim Light
20
- Key Light
21
- Volumetrics
22
- Light Rays
23
- HDRI
24
- Exterior Lighting
25
- Compositor
26
- Compositing Network
27
- Quality Settings
28
- Lazy Nodes
29
- Lightning Emitter Objects
30
- Guard Emitter Object
31
- Emitter Objects Network
32
- Lightning Settings
33
- Lightning Pommel
34
- Camera Animation
35
- Render Animation
36
- Mixamo
37
- Character Import
38
- Camera Animation 2
39
- Render Animation 2
40
- Final Tip
Description:
Dive into the third part of a comprehensive Blender 4.0 beginner tutorial series, focusing on creating a stone environment for a fantasy sword project. Learn essential techniques including outlining, parent-child relationships, animation basics, and camera composition. Explore the powerful Geometry Nodes system to create complex rock layouts and ground meshes. Master lighting techniques, including rim and key lighting, volumetrics, and HDRI implementation for exterior scenes. Delve into the Compositor for advanced visual effects and discover how to create dynamic lightning effects using emitter objects. Gain practical knowledge on character importation from Mixamo, camera animation, and rendering processes. Perfect for absolute beginners, this tutorial provides step-by-step guidance on using common Blender tools while building a visually striking scene.

Blender 4.0 Beginner Tutorial - Fantasy Sword in Stone Project - Part 3

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