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Study mode:
on
1
- Intro
2
- Headshot Installation
3
- GoZ Neutral Base for Scale Reference
4
- Removing Expressions
5
- Sculpting Lips
6
- Decimation Master to Reduce Polycount
7
- Export High Res as FBX
8
- Importing High Res into Character Creator
9
- Opening Headshot v2 Mesh
10
- Headshot 2 Align Points
11
- Headshot 2 Head Gen AI
12
- Headshot 2 Refine Mesh
13
- Headshot 2 Attach to Body & Normal Bake
14
- Importing Body to Match
15
- Morph Adjusting Body and Head
16
- Applying Skin, Teeth, and Eye Textures
17
- GoZ Body and Head to ZBrush
18
- Position High Res Head to CC Topology
19
- Project History Brush
20
- Project History
21
- Body Sculpting Resources
22
- Custom Sculpt GoZ to Character Creator
23
- Export Character to Substance Painter
24
- Substance Painter Bake Mesh Maps with UDIMs
25
- Body Texturing
26
- Applying Textures to UDIMs
27
- Exporting Textures from Substance Painter
28
- Importing Textures into Character Creator
29
- Changing Lighting with Lightroom
30
- Morph Adjust Eyeball Placement
Description:
Learn how to transform old sculpts into Character Creator-compatible characters in this comprehensive 52-minute tutorial. Master the Headshot v2 Face Tools workflow, covering installation, GoZ neutral base setup, expression removal, lip sculpting, and polycount reduction. Explore high-res FBX export, Character Creator import, mesh alignment, AI-assisted head generation, and mesh refinement. Discover techniques for attaching heads to bodies, normal baking, and morph adjustments. Apply skin, teeth, and eye textures before utilizing ZBrush for advanced sculpting. Dive into Substance Painter for UDIM texture baking and body texturing. Finally, import textures into Character Creator, adjust lighting, and fine-tune eyeball placement for a polished result.

Headshot v2 Face Tools Workflow - Converting Old Sculpts to CC Compatible Characters

Michael Pavlovich
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