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Study mode:
on
1
Intro
2
The 3D cursor
3
Adding the cylinder
4
Viewport Clipping
5
Modelling the sprinkle
6
Bevelling
7
Creating sprinkle variants
8
Creating a bent sprinkle
9
Reseting the origin point
10
Organizing with Collections
11
Single vs Shared Data
12
Unpinning Geometry nodes
13
Scattering an entire collection
14
Changing the sprinkle rotation
15
Changing the Rotation Euler
16
Randomizing rotation
17
Distance and sizing
Description:
Dive into the seventh part of a comprehensive Blender 4.0 tutorial series focused on Geometry Nodes and creating long sprinkles for a donut model. Learn essential techniques including manipulating the 3D cursor, adding and modeling cylinders, applying viewport clipping, creating sprinkle variants, and organizing with collections. Master advanced concepts such as beveling, resetting origin points, and working with shared data. Explore the power of Geometry Nodes to scatter entire collections, control sprinkle rotation, and randomize placement. Gain valuable insights into distance-based sizing and rotation manipulation. Perfect for beginners looking to expand their Blender skills, this 23-minute video offers step-by-step guidance, complete with time-stamped chapters for easy navigation.

Beginner Blender 4.0 Tutorial - Geometry Nodes for Long Sprinkles - Part 7

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