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1
What is Geometry Nodes?
2
Scattering points
3
Joining with the mesh
4
Making a round sprinkle
5
Referencing the sprinkle
6
"Poisson Disk" distribution
7
Weight painting
8
"Painting" the sprinkles
9
Exposing a value
10
Accurate real-world size
11
Appling scale
12
Fixing the sprinkle density
13
Normalizing the density value
Description:
Explore geometry nodes in Blender 4.0 through this tutorial video, focusing on decorating a donut with sprinkles. Learn to scatter points, create round sprinkles, and instance them using geometry nodes. Discover techniques like Poisson Disk distribution, weight painting, and accurate real-world sizing. Master the process of exposing values, applying scale, and normalizing density for realistic sprinkle placement. Gain practical skills in 3D modeling and node-based workflows while enhancing your Blender expertise.

Beginner Blender 4.0 Tutorial - Geometry Nodes for Donut Decoration - Part 6

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