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1
Choosing the sample count
2
Noise threshold
3
Time limit
4
Rendering to a still image sequence
5
Pre-Rendering Checklist Time!
6
Face orientation check
7
Unwanted object check
8
Intersection check
9
Improving the composition
10
Improving the lighting
11
Exposure check
12
Color check
13
Adding SSS to the donut
14
Improving the sprinkles
15
Adding Big Medium Small details
16
Improving the Sky lighting
17
Adding Depth of Field
18
Adding Motion Blur
19
Fixing final problems
Description:
Dive into the final stage of the Blender 4.0 beginner tutorial series with this comprehensive 30-minute video focusing on rendering techniques. Learn how to determine the optimal sample count, render to a still image sequence, and follow a thorough pre-rendering checklist. Explore essential steps like face orientation and unwanted object checks, composition and lighting improvements, and advanced techniques such as adding subsurface scattering to the donut model. Master the art of enhancing details, adjusting sky lighting, and applying depth of field and motion blur effects. Gain valuable insights on exposure and color checks, sprinkle improvements, and final problem-solving to achieve professional-quality renders in Blender 4.0.

Beginner Blender 4.0 Tutorial - Rendering and Pre-Rendering Checklist - Part 13

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