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Study mode:
on
1
- Intro
2
- Namespace High Res Naming
3
- Cinematic Res Breakup
4
- Game Res Breakup
5
- Game Res vs Grandma Pass
6
- Dynamesh Game Res
7
- Boolean Game Res
8
- Polygon Limits in CC
9
- SDiv 1 Game Res
10
- Polypaint Material IDs
11
- Exporting the High Res
12
- Low Res Breakdown
13
- Texture Set Material Assignments
14
- Unlock and Soften Vertex Normals
15
- Reverse Normals
16
- One Sided Cloth Meshes
17
- Edge Extrude for Cloth Assets
Description:
Explore advanced techniques for creating low-resolution 3D character models, focusing on clothing and accessories. Learn about geometry reduction, material ID assignment, vertex normal manipulation, and more. Dive into topics such as namespace high-res naming, cinematic and game resolution breakdowns, Dynamesh and Boolean operations for game-ready assets, polygon limits in Character Creator, and efficient texture set material assignments. Master the art of unlocking and softening vertex normals, reversing normals for specific effects, and creating one-sided cloth meshes with edge extrusion techniques. Enhance your 3D modeling skills and optimize your workflow for creating game-ready character assets.

Low Resolution Character Creation: Clothing and Accessories Techniques - Lecture 5

Michael Pavlovich
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