Explore advanced techniques for creating low-resolution 3D character models, focusing on clothing and accessories. Learn about geometry reduction, material ID assignment, vertex normal manipulation, and more. Dive into topics such as namespace high-res naming, cinematic and game resolution breakdowns, Dynamesh and Boolean operations for game-ready assets, polygon limits in Character Creator, and efficient texture set material assignments. Master the art of unlocking and softening vertex normals, reversing normals for specific effects, and creating one-sided cloth meshes with edge extrusion techniques. Enhance your 3D modeling skills and optimize your workflow for creating game-ready character assets.
Low Resolution Character Creation: Clothing and Accessories Techniques - Lecture 5