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Study mode:
on
1
- Intro
2
- Load Neutral Base & Morphs
3
- ZBrush Scale Considerations
4
- Refining Sculpt
5
- Update with proportion and bone changes
6
- Open mouth edit facial
7
- Expression Wrinkles
8
- Scars, cuts, scratches, bite marks
9
- Re-link ZBrush to CC
10
- Substance Painter baking and UDIM workflow
11
- Pants Blockout
12
- Boots Blockout
13
- Wrap ties
14
- Neck Pads
15
- Leather Straps
16
- Wood slat backpack & tie wraps
17
- Shoulderpad
18
- Big ZBrush Stitches
19
- Segmented tied armor
20
- Substance painter curve stitches
21
- Parenting accessories to bones
22
- Edit Pose
23
- Import Animation
24
- Morph giant variant
25
- Swapping clothing between characters
26
- Hair, beard, normal clothing variant
Description:
Explore the process of creating custom characters and variants using a Character Creator neutral base in this comprehensive 2-hour and 15-minute tutorial. Learn how to refine sculpts, add facial expressions and wrinkles, create scars and injuries, and work with ZBrush scale considerations. Dive into Substance Painter for baking and UDIM workflows, then move on to creating clothing and accessories such as pants, boots, leather straps, and a wood slat backpack. Master techniques for adding stitches, segmented armor, and curve stitches in Substance Painter. Discover how to parent accessories to bones, edit poses, import animations, and create character variants including a giant morph. Finally, learn to swap clothing between characters and add finishing touches like hair and beards.

Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories

Michael Pavlovich
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