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1
Intro
2
Adobe Mixamo
3
Import The FBX
4
Scale & Apply
5
T-Pose
6
Decimate Modifier
7
Clothing Mesh
8
Extrude The flares
9
Apply The Decimate
10
Add Cloth Sim
11
Add Collision
12
Image Texture
13
UV Editing
14
Cloth Settings
15
Cache
16
Stage
17
Camera
18
Lighting
19
Shader Nodes
20
Motion Blur
21
Render The Animation
Description:
Learn how to create cloth simulations using motion capture characters in Blender 3.0 and Adobe Mixamo. Follow along as the tutorial guides you through importing FBX files, scaling and applying transformations, creating a T-pose, using the Decimate modifier, and designing clothing meshes. Discover techniques for extruding flares, adding cloth simulations and collisions, applying image textures, and UV editing. Explore cloth settings, caching, stage setup, camera positioning, lighting, shader nodes, and motion blur. Finally, render your animated cloth simulation for a professional-looking result. This comprehensive guide covers everything from basic setup to advanced techniques in just 17 minutes.

MoCap Cloth Sims - Blender & Mixamo

PIXXO 3D
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