Главная
Study mode:
on
1
Project overview
2
Control Rig overview
3
Creating a Game Rig
4
GLTF export & import
5
3rd-person setup
6
Looping Animations
7
Making the character move & jump
8
Camera movement
9
Walk, Run, Crouch speed
10
Animations Setup
11
Idle, Walk, Run & Crouch
12
Jump animation
13
Stretch animation
14
Hiding the mouse cursor
15
Finishing touches
Description:
Learn the complete workflow for transferring rigged and animated characters from Blender to Godot Engine in this comprehensive tutorial. Explore a bullet-proof rig setup, GLTF export settings, and Godot configuration. Master essential techniques including control rig overview, game rig creation, GLTF export and import, third-person setup, looping animations, character movement and jumping, camera controls, animation speed adjustments, and various animation setups such as idle, walk, run, crouch, jump, and stretch. Discover finishing touches like hiding the mouse cursor to polish your game project.

Blender to Godot - Rigged Character Workflow

CGDive
Add to list
0:00 / 0:00