Learn how to address unwanted stretching, bending, and twisting issues in rigged characters using Blender. Explore various solutions including removing bendy bones, adding more bones, and pinning props to mesh. Discover techniques for setting rigid weights, using the Voxel Heat Diffuse Skinning addon, and fixing problems in Rigify spine and robot arm/leg rigs. Gain valuable insights to improve your character rigging skills and create smoother, more realistic animations in Blender.
Blender - Unwanted Stretching, Bending and Twisting in Rigged Characters