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1
Importing body reference plane
2
Establishing base body proportions
3
Importing head reference plane
4
Establishing face proportions using sliders
5
Fix blink shapes
6
Adjusting eye occlusion mesh
7
Sending CC3 base to ZBrush for sculpting
8
Sculpting character in ZBrush
9
Using GoZ to send character sculpt from ZBrush into CC3
10
Testing poses from the content library
Description:
Learn how to create a character model from concept art using Character Creator in this 15-minute tutorial video. Import reference planes for the body and head to establish accurate proportions. Utilize morph sliders to fine-tune muscles and facial features. Fix blink shapes and adjust the eye occlusion mesh for realistic results. Send the base model to ZBrush for detailed sculpting, then use GoZ to transfer the refined character back into Character Creator. Explore pose options from the content library to bring your creation to life. This video is part of a 5-part series on creating animatable game characters, demonstrating the workflow from concept to Unreal Engine using Reallusion's tools.

Creating Character Models from Concept Art - Part 1

Reallusion
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