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on
1
Choosing a Head Mesh Reference
2
Editing the character in ZBrush
3
Transferring to Character Creator
4
Scaling Head Mesh
5
Assigning Reference Markers
6
Masking Options
7
Attaching Head to Body
8
Touching up the Head in Zbrush
9
Cleaning Up Normal Map
10
Correcting Clothing
11
Choosing a Head Mesh Reference
12
Correcting a Starting Body
13
Using Auto-Detect for Reference Markers
14
Fixing the Posture
15
Adding other Details in ZBrush
16
Adding Assets
Description:
Explore the process of transforming static head models into fully animated characters in this comprehensive video tutorial. Learn from 3D Character Artist Peter Alexander as he demonstrates the capabilities of Headshot 2 using Character Creator and ZBrush. Follow along as he creates two unique stylized characters, offering valuable insights and techniques. Discover how to choose head mesh references, edit characters in ZBrush, transfer to Character Creator, scale head meshes, assign reference markers, apply masking options, attach heads to bodies, touch up heads in ZBrush, clean up normal maps, and correct clothing. Gain expertise in using auto-detect for reference markers, fixing postures, adding details in ZBrush, and incorporating assets. Master the art of character creation and unlock the potential to bring your 3D characters to life.

Turning Static Head Models into Fully Animated Characters with Headshot 2

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