Exporting and Importing Accessories in Character Creator 4
8
Transferring Skin Weights
9
Posing and Second Export with CC4 Blender Tools
10
Adjusting Items in Blender
11
Using Multi-resolution Modifier to Sculpt
12
Creating a Brush Texture
13
Baking Normal Maps
14
Exporting Back to Character Creator with CC/iC Blender Tools
15
Using Replace Mesh to Transfer Vertex Positions
Description:
Learn efficient 3D character outfitting techniques in this 22-minute tutorial featuring Peter Alexander (Mythcons). Master the process of clothing Jinbe from One Piece using Blender and Character Creator. Discover time-saving methods for creating 3D outfits, including utilizing CC4 Blender Pipeline Tool and CC/iC Blender Tools addon utilities for partial mesh updates. Explore workflows between Eevee and Cycles for texture baking, sculpt models with Multi-Resolution modifiers, and create brush textures with Affinity. Follow along as the tutorial covers character setup, blocking out clothing, UV creation, wardrobe completion, accessory export and import, skin weight transfer, posing, sculpting, brush texture creation, normal map baking, and mesh replacement techniques. Gain valuable insights to streamline your 3D character outfitting process and enhance your skills in Blender and Character Creator.
Outfitting a One Piece 3D Character - Jinbe Using Blender and Character Creator