Главная
Study mode:
on
1
- Designing 3D Zombie Female Character in Fuse
2
- Adding Morph in iClone 8 and Exporting as FBX
3
- Removing Root Bone in Maya and Exporting as FBX
4
- Auto Rigging in Mixamo and Downloading as FBX
5
- Adding a Rootbone in Maya and Exporting as FBX
6
- Importing FBX and Setting up Material in UE5.1
7
- Importing Freedom Animation Pipeline Plugin in UE5.1
8
- Creating IK Rig in UE5.1
9
- Creating IK Retargeter & Retargeting Animation in UE5.1
10
- Retargeting Animation Blueprint in UE5.1
11
- Making Zombie Female Character the Player's Main Avatar in UE5.1
12
- Exporting UASSET from UE5.1
13
- Testing UASSET in Another UE5.1 Project
14
- Exporting FBX from UE5.1
15
- Creating iAvatar with Facial Expression for iClone 7 in iClone 3DXchange 7
16
- Animation Test for Body Motion and Facial in iClone 7
17
- Testing iAvatar Compatibility in iClone 8
18
- Testing iAvatar Compatibility in Character Creator 4
Description:
Learn to design, create, rig, and animate a 3D female zombie character in this comprehensive video tutorial. Follow step-by-step instructions using Fuse, iClone 8, Maya, Mixamo, and Unreal Engine 5.1. Master techniques for character design, morphing, rigging, animation retargeting, and material setup. Explore advanced features like IK rigs, animation blueprints, and iAvatar creation. Test character compatibility across multiple platforms, including iClone and Character Creator 4. Gain valuable skills in 3D modeling, character animation, and game development through hands-on practice with industry-standard software.

Create and Animate a 3D Female Zombie Character Using Multiple Software Tools

Freedom Arts - 3D Animation & Game Developer
Add to list