Preparing the meshes for normal map baking using Blender
2
Baking the normal maps in Substance Painter
3
Preparing the clothes geometry for painting using Blender
4
Painting the textures using Substance Painter
5
Converting the PBR maps to a specular map
Description:
Learn advanced techniques for texturing pirate character clothing in Substance Painter in this detailed video tutorial. Master the process of preparing meshes for normal map baking in Blender, baking normal maps in Substance Painter, and preparing clothes geometry for painting. Explore in-depth painting techniques using Substance Painter and discover how to convert PBR maps to specular maps. Gain valuable insights into creating custom clothing for characters in Character Creator 1.5 that automatically conform to any custom-made character and can be seamlessly integrated into iClone for posing and animation.
Pirate Character Creation - Texturing Clothes in Substance Painter