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1
Intro
2
Model Setup
3
Joints
4
Adding Controls
5
Creating New Joints
6
Skinning the Curve
7
Creating the Controls
8
Adding the Twist
9
Node Editor
10
Node Map
11
Shape Nodes
12
Input and Output
13
Scaling
14
Troubleshooting
15
Quick Fix
16
Lock Off
17
Center of Gravity
18
Translation
19
Global Control
20
Enabling Shapes
Description:
Learn how to create a flexible and dynamic spine rig using IK spline techniques in this comprehensive tutorial. Explore the process of model setup, joint placement, and control creation for a realistic spine animation. Master the art of skinning curves, implementing twist controls, and utilizing the Node Editor for advanced rigging. Discover essential troubleshooting techniques, quick fixes, and methods to enhance the rig's functionality. Gain insights into creating a center of gravity control, implementing global controls, and enabling shape deformations for a more versatile character rig.

Rigging an IK Spline Spine

Dikko
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