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on
1
- Intro
2
- Polycount Solutions
3
- Merge All - Subtool Polycount
4
- Dynamic Subdivisions
5
- Transferring Polypaint to Texture
6
- Resize and GoZ to CC
7
- Vertex Color vs Diffuse Color
8
- AccuRig Guides
9
- AccuRig Bind Skin with Accessories
10
- Save File as Content Project
11
- Adding and Sending Custom ZBrush Accessories
12
- Accessory pivot edit & joint attach
13
- Applying Animation & Edit Pose
14
- ZBrush Pose Link Plugin
15
- Subtool Visibility Sets
16
- Adding Character Creator Accessories
Description:
Learn how to pose a custom ZBrush character in Character Creator while incorporating both custom and library accessories in this comprehensive 34-minute tutorial. Explore techniques for managing polycount, merging subtools, and using dynamic subdivisions. Master the process of transferring polypaint to texture, resizing, and using GoZ to move between ZBrush and Character Creator. Discover the differences between vertex color and diffuse color, and learn to utilize AccuRig guides for precise character rigging. Gain insights into binding skin with accessories, saving content projects, and adding custom ZBrush accessories to your character. Dive into accessory pivot editing, joint attachment, and applying animations. Explore the ZBrush Pose Link Plugin and learn to work with subtool visibility sets. Finally, enhance your character by adding Character Creator accessories to complete your custom 3D creation.

Posing a Custom ZBrush Character in Character Creator With Custom and Library Accessories

Michael Pavlovich
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