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on
1
- Intro
2
- Booleans for Buttons
3
- Smoothing and Polishing main volumes
4
- Mirror and History Recall Brush Cleanup
5
- HPolish vs Trim Dynamic
6
- Boolean with DSDiv
7
- ZRemesh the Controller Body
8
- Refining Buttons, Delete Edges
9
- Thumbstick Model
10
- Directional Pad Model
11
- Panel Line Brushes
12
- Salacious B. Crumb to Character Creator
13
- AccuRig Guides and Skeleton Generation
14
- Binding Skin with Accessories
15
- Check Animation
16
- Applying Content Animation
17
- Edit Pose with IK and FK
18
- Pose to ZBrush and Pose Tools Plugin
19
- Straight Lines in ZBrush
Description:
Learn advanced techniques for cleaning and refining 3D scan data in ZBrush in this comprehensive tutorial video. Master the use of brushes, booleans, and ZRemesher to enhance your 3D models. Explore the powerful History feature to streamline your workflow. Follow along as the instructor demonstrates various methods for smoothing and polishing main volumes, creating buttons using booleans, and efficiently cleaning up models with mirror and history recall brush techniques. Discover the differences between HPolish and Trim Dynamic tools, and learn how to effectively use ZRemesh for optimizing topology. Dive into detailed modeling processes for thumbsticks and directional pads, and explore the creation of panel lines using specialized brushes. The tutorial also covers character rigging in Character Creator, including AccuRig guide setup, skeleton generation, and skin binding with accessories. Gain insights into pose editing using IK and FK, and learn how to transfer poses between ZBrush and other software using the Pose Tools plugin. Finally, master the technique of creating straight lines in ZBrush to add precision to your models. Read more

Cleaning Up Scan Data in ZBrush - Brushes, Booleans, ZRemesher, History Project

Michael Pavlovich
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