Learn advanced techniques for animating a book with flipping pages in Blender 2.6 in this 59-minute tutorial by Stanislas Paillereau. Focus on modeling and rigging the cover and spine of the book, developing a rig that allows easy opening and closing with a single control bone using drivers. Master simple yet effective methods to add and control multiple pages, providing flexibility for modifications. Enhance your 3D animation skills and create detailed, realistic book animations in this comprehensive guide from CG Cookie.
Animating a Book in Blender - Part 2: Modeling and Rigging the Cover and Spine