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Study mode:
on
1
- start
2
- The Face
3
- The Body
4
- The hands
5
- Tidy Up
6
- The Cloak
7
- The Clothing
8
- Face Tidy Up
9
- Weapons
10
- The Hair
11
- Nvidia & PC Specialist
12
- Texturing
13
- Animation
14
- Rigging the cape
15
- Adjusting the Mixamo Animations
16
- The NLA
Description:
Learn how to create a fully animated, game-ready, low-poly rogue character from scratch in Blender 3. Follow along as the process of modeling, texturing, and animating is broken down step-by-step, covering techniques for creating the face, body, hands, cloak, clothing, weapons, and hair. Discover tips, tricks, and workflow shortcuts to streamline your character creation process. Explore texturing techniques, animation basics, cape rigging, and how to adjust Mixamo animations. Gain insights into using the Non-Linear Animation (NLA) editor for character animation in Blender.

Creating a Game Character - The Rogue - Blender 3

Grant Abbitt
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