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Armour in Three Categories: Rigid Armor, Mix structure, & Rigid System
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*1. RIGID ARMOR: Common Mistakes & Solution*
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Animate a Complex Helmet with Character Creator 4 CC4 and iClone 8
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Comparison: With or Without Dynamic Prop Animation
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Create Chest Armour
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Create Shoulder Pad Soft Surfaces
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Animate Scabbard and Sword with Maya & CC4: Rig & Spring Effects
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*2. MIX STRUCTURE: Cyborgs*
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Auto-rigging any 3D model with CC4 AccuRIG
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CC AccuRIG workflow
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Adding Facial Expression in CC4
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Introducing the JCM Controller Plugin for iClone
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Creating Fully-Animated Robotic Extensions in CC4
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Auto-Rigging Mechanical Arms with CC4 Bone-Masking
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Attaching Mechanical Arms & Animating them Independently
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*3. RIGID SYSTEM: Retro-Futuristic Robot*
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Adding Facial Spring Effects & Creating Lip-Sync Animation in CC4 and iClone 8
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Final Animation Rendering in Unreal Engine via iClone Unreal Live Link
Description:
Discover advanced techniques for rigging hard surface cyborgs using AccuRIG in Character Creator and iClone. Learn to maintain the integrity of rigid armor while animating cyborg characters through expert insights on auto-rigging, bone-masking, and dynamic prop animation. Master the art of creating realistic animations for rigid armor, mixed structures, and fully mechanical systems. Explore workflows for adding facial expressions, lip-sync, and spring effects to enhance character realism. Gain valuable tips on integrating Maya and Unreal Engine into your pipeline for seamless 3D character creation and animation.

Rigging Hard Surface Cyborgs with AccuRIG - Character Creator and iClone Tutorial

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