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on
1
Intro
2
Exporting Character Base Mesh from Character Creator
3
Importing Character to Blender via Blender Auto Setup Add-on
4
Advice on Vertex Groups, Shape-Keys and Multi-Resolution Modifier
5
Problem Solving for Exaggerated Character Proportions
6
Using Symmetry when Manipulating the Mesh
7
Relaxing Stretched Vertex Positions
8
Keeping the Bind Pose when Deforming Mesh
9
Benefits of this Process
10
Wrapping Things up in Blender
11
Exporting the Mesh for Use in Character Creator
12
Importing back into Character Creator using the Morph Slide Editor
13
Fixing Issues and Adjusting Mesh
14
Using SkinGen for Adding Extra Details
15
Adding Clothes, Hair and Accessories
16
Exporting back to Blender for Eevee Rendering
Description:
Learn how to create exaggerated cartoon characters using Character Creator and Blender in this 17-minute tutorial video. Explore the process of exporting a base mesh from Character Creator, importing it into Blender, and manipulating the mesh to achieve stylized proportions. Discover techniques for problem-solving, using symmetry, relaxing stretched vertices, and maintaining the bind pose during deformation. Follow the workflow of exporting the modified mesh back to Character Creator, utilizing the Morph Slide Editor for adjustments, and adding extra details with SkinGen. Master the art of adding clothes, hair, and accessories before finalizing the character for Eevee rendering in Blender. Gain valuable insights into vertex groups, shape keys, and multi-resolution modifiers to enhance your 3D character creation skills.

Creating Stylized Characters with Blender and Character Creator - 3D Character Pipeline Part 1

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