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on
1
- Intro
2
- Combining Objects
3
- Mesh Display Normal Settings
4
- Renaming Materials
5
- UV Set Editor Rename & Copy UVs
6
- Exporting Game Res Geometry
7
- Character Creator Create Accessory Import
8
- Cloth vs Accessories
9
- Transfer Skin Weights for Shirt
10
- Edit Skin Weights for Armor
11
- Transfer Skin Weights for Pants, Gloves, Boots
12
- Setting Helmet Accessory Pivots & Attach to Bone
13
- Edit Mesh, Grow & Soft Selection
14
- Weapon Accessory Pivot & Attach
15
- Backpack Accessory Pivot & Attach
16
- Assigning Textures to PBR Materials
17
- Conform Clothing to Move Outside of Body
18
- Cloth Layer Settings
19
- Clothing Hide Body Mesh Tool
20
- Hard and Soft Physics
21
- Collision Shapes Capsules
22
- Activate Physics & Weight Map
23
- Bake Animation
24
- Saving Clothing & Accessories to Custom Library
25
- Applying Library Content to Character
26
- Applying Animations from Library Content
27
- Tweaking Accessory Positioning
Description:
Learn how to import clothing and accessories from ZBrush into Character Creator in this comprehensive 46-minute tutorial. Master essential techniques including combining objects, renaming materials, transferring skin weights, setting pivots, applying PBR textures, and saving customized assets. Explore advanced topics such as cloth physics, collision shapes, and animation baking. Discover how to create a seamless workflow for mixing and matching clothing, accessories, and animations to design personalized characters using both default and user-generated content. Perfect for 3D artists and game developers looking to enhance their character creation pipeline.

Importing Clothing and Accessories into Character Creator from ZBrush - Part 7

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