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on
1
- Intro
2
- Copying .spexp Painter Preset File
3
- Polypaint Options for Texturing
4
- CC Export Character to Substance Painter
5
- UDIM Explanation
6
- Opening Mouth to Avoid Baking Errors
7
- Substance Painter Import
8
- Exporting High Res Character from ZBrush
9
- Baking Textures in Substance Painter
10
- Texturing the Goblin Body
11
- Importing Eyelash Textures & Transparent Materials
12
- Body Texture Walkthrough
13
- Creating a Smart Material
14
- Texture Location
15
- Exporting Body Textures out of Substance Painter
16
- Importing Body Textures into Character Creator
17
- Default Expression Wrinkles
18
- Swapping Eye and Teeth Materials
19
- Edit Facial Head Animation
20
- Morphs to fix Teeth and Eye Placement
Description:
Learn to texture a character in Substance Painter as part of a Character Creator and ZBrush pipeline in this 44-minute tutorial. Explore the Substance Painter Bridge functionality and seamless character export from Character Creator. Master working with UDIMs, exporting from ZBrush, and efficient texturing in Substance Painter. Focus on streamlining your workflow through one-click processes. Dive into topics like copying Painter preset files, polypaint options, UDIM explanations, avoiding baking errors, importing high-res characters from ZBrush, and creating smart materials. Discover techniques for texturing body parts, importing specialized textures, and managing transparent materials. Learn to export and import textures between Substance Painter and Character Creator, handle default expression wrinkles, swap materials, and use morphs for precise teeth and eye placement adjustments.

Texture Your Character in Substance Painter - Character Creator and ZBrush Pipeline - Part 4

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