Learn the process of texturing game assets, focusing on armor, clothing, and accessories using Substance Painter in this 32-minute tutorial. Master techniques for importing high and low-resolution models, baking mesh maps, applying materials, and exporting textures for use in Character Creator. Explore topics such as geometry import, texture sets, mesh map resolution, material ID mapping with vertex color, ambient occlusion matching, fabric treatment, layer channel painting, roughness grunge, dirt generators, and creating custom smart materials. Gain insights into export settings and custom output templates to efficiently prepare your textures for use in various 3D tools and game engines.
Texturing Armor, Clothing and Accessories in Substance Painter - Character Creator ZBrush Pipeline Part 6