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on
1
- Intro
2
- Substance Painter Geometry Import
3
- Texture Sets
4
- Baking Mesh Maps in Painter
5
- Texture Set Resolution
6
- Mesh Map Resolution
7
- High Res Import
8
- Match by Mesh Name
9
- Material ID Map with Vertex Color
10
- Ambient Occlusion Match Always
11
- Bake Selected Textures
12
- Texture Set Texturing
13
- Add Mask with Color Selection
14
- Texture Set Working Resolution
15
- Creative Cloud Marketplace Materials
16
- Fabric Treatment
17
- Layer Channel Painting
18
- Roughness Grunge
19
- Dirt and Generators
20
- Paint Splatter & Handprint
21
- Creating a Custom Smart Material
22
- Instantiated Color Adjust Passthrough
23
- Export Textures Settings
24
- Custom Output Template
25
- Export Textures from Substance Painter
Description:
Learn the process of texturing game assets, focusing on armor, clothing, and accessories using Substance Painter in this 32-minute tutorial. Master techniques for importing high and low-resolution models, baking mesh maps, applying materials, and exporting textures for use in Character Creator. Explore topics such as geometry import, texture sets, mesh map resolution, material ID mapping with vertex color, ambient occlusion matching, fabric treatment, layer channel painting, roughness grunge, dirt generators, and creating custom smart materials. Gain insights into export settings and custom output templates to efficiently prepare your textures for use in various 3D tools and game engines.

Texturing Armor, Clothing and Accessories in Substance Painter - Character Creator ZBrush Pipeline Part 6

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