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on
1
- Intro
2
- Boolean Boat Whistles
3
- Cartoony Stovepipe Squash & Stretch
4
- Loading up a character sheet
5
- Storing camera views
6
- Body Blockout
7
- Shoe Blockout
8
- ZSphere & ZSketching
9
- IMM Arms with Bend Curve
10
- Mesh Fusion
11
- Glove Blockout
12
- Ears
13
- Snout and Nose
14
- ZRemesh Body
15
- Pants
16
- Conform to Surface IMM Buttons
17
- ZRemesh Head
18
- Spotlight Paint Reference
19
- Extract Eyeballs
20
- Conform to Surface IMM Eye Variant
21
- Separating Head and Ear Masses
22
- Boolean Head and Ear
23
- Rigging & Animating in Character Creator
Description:
Dive into a comprehensive 2-hour livestream tutorial on modeling and animating the iconic Mickey Mouse from Steamboat Willie. Learn advanced 3D modeling techniques including boolean operations, cartoony squash and stretch, ZSphere and ZSketching, mesh fusion, and conforming to surface. Master the art of character creation from body blockout to intricate details like gloves, ears, and eyeballs. Explore rigging and animation in Character Creator to bring your 3D Mickey to life. Follow along as the instructor guides you through each step, from initial sketches to final animation, providing valuable insights and tips for creating authentic cartoon characters in 3D.

Modeling and Animating Mickey from Steamboat Willie - Livestream Tutorial

Michael Pavlovich
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