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1
Intro
2
Unit Setup
3
Scene Setup
4
Material Editor
5
Slate Material Editor
6
Shader Swatches
7
Basic Render Settings
8
Render Engines
9
GPU vs CPU
10
Brute Force Method
11
Scene to Storm
12
Environment
13
HDRI Map
14
Background Image
15
Applying Materials
16
Secondary Light
17
Swatches
18
Quick Tip
19
Refraction
20
Glass
21
Glass Settings
22
Chrome Settings
23
Gold Mirror
24
Emissive Materials
25
Direct Illumination
26
Volumetric Material
27
Depth
28
Particle Systems
29
Texture Maps
30
Bump Maps
31
Filters
32
Bump Map
33
Color Adjustment
34
Texture and Displacement
35
Displacement Map
36
Displacement
37
Displacement Modifier
38
UVW Map Modifier
39
UVW Map Modifier Stack
40
Scale
41
Overview
42
Summary
43
Outro
Description:
Dive into an intensive 58-minute crash course on 3ds Max materials and render settings. Learn to create diverse material types including glossy plastic, glass, chrome, emissive, and volumetric materials. Master the application of texture maps, bump and displacement maps for enhanced surface detail, and utilize the UVW Map modifier to fine-tune texture appearance on objects. Explore crucial render settings, compare GPU and CPU rendering, and discover how to set up environments using HDRI maps and background images. Apply various lighting techniques, work with particle systems, and gain practical tips for efficient workflow. Download provided scene files to follow along and practice newly acquired skills. Access recommended resources for textures and displacement map creation to further expand your 3D modeling and rendering capabilities.

3ds Max - Materials and Render Settings Crash Course + Scene Files

Simulation Lab
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