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1
Intro
2
Overview
3
Materials
4
Ambient Occlusion
5
MultiRace
6
Pointedness
7
Subsurface Scattering
Description:
Learn to efficiently block out base colors for stylized characters using Blender's Material Node Editor in this 19-minute tutorial. Explore techniques for adding ambient occlusion, creating multi-race options, adjusting pointedness, and incorporating subsurface scattering to enhance character textures. Discover time-saving methods and add visual flourishes with vertex painting in this second installment of the stylized character texturing series.

Texturing Stylized Characters - Blocking Base Colors with Material Node Editor

Dikko
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