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Study mode:
on
1
- Intro
2
- Smoothing Polygroup borders
3
- Storing high res in history
4
- Remesh by Union
5
- ZRemesh and Project History
6
- Fixing anatomy volumes
7
- Detailing secondary forms
8
- Skin Direction Details
9
- Lizard Scales
10
- Dynamic Cloth for Skin Wrinkles
11
- History Recall Brush
12
- Detailing Body
13
- Polypaint Sample image
14
- Polypaint Textures
15
- Tree Creation
16
- ZSphere Rig
17
- Transpose Master with ZSphere Rig
18
- ZSphere Tail
19
- Mask by Cavity Polypaint detail
20
- Fibermesh Hair
Description:
Continue sculpting a Kowakian monkey-lizard in this second part of a ZBrush tutorial. Learn advanced techniques like smoothing polygroup borders, remeshing, and projecting history to refine the creature's anatomy. Master detailing secondary forms, creating lizard scales, and using dynamic cloth for skin wrinkles. Explore polypaint texturing, tree creation with ZSpheres, rigging, and adding fibermesh hair to bring the Star Wars character to life. Perfect for intermediate to advanced ZBrush users looking to enhance their creature sculpting skills.

May the 4th Salacious B. Crumb Star Wars Sculpt - Create a Kowakian Monkey-Lizard

Michael Pavlovich
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